Rule #1 - Team Membership
Teams will consist of five (5) shooters. Teams may also have substitute shooters, striving for a full team every week. No new substitute shooters may be added to a team during the final three (3) weeks of the season. No team may shoot with less than three shooters. If a team can not field at least three shooters for a league night, they must either forfeit the points for that night or make up that night's round according to Rule #5. A team will not be allowed to sign up with an open position if an available team member is present.
Rule #2 - Number of Targets
Each league night, each team will shoot one round of 16 yard targets and one round of handicap targets. Each round will consist of 125 targets (25 targets per shooter). The total team score for the 16 yard round will determine the yardage for the handicap round, according to the league's yardage chart.
Rule #3 - Scoring System
Each league night, each team will "shoot against" another team for a total of three (3) points. The team with the higher total score, out of 125, for the first round will receive one (1) point. The team with the higher total score, out of 125, for the second round will receive one (1) point. The team with the highest total score, out of 250, for the night will receive one (1) point. If there is a tie for any of these three possible points, the point will be divided; each team receiving one half of one (.5) point. The points received by each team will be added to that team's season points total. At the end of the league season, the team with the highest season points total will be the league champion.
Rule #4 - Failure to Fire
A contestant will be allowed two (2) failures to fire during the first round and two (2) failures to fire during the second round of each league night. Failure to fire is defined as either neglecting to fire when a legal bird is thrown or what is commonly known as a 'soft load'. A soft load is a defective fire occurring when a target is called for, the shooter fires, and the shell does not fire properly (dented primer does not ignite) and the wad does not clear the barrel. If the wad and shot clear the barrel, a lost target will be recorded. Once two failures to fire have been recorded for a particular round, each subsequent failure to fire will result in a lost bird being recorded.
Rule #5 - League Schedule & Makeup Rounds
The summer league begins on the first Tuesday in April. A league score board will not be posted until the first Tuesday in May. During this four week grace period, new teams may join the league and make-up the rounds that they have missed. After this grace period, teams will be allowed to fall behind by no more than 2 weeks. If a team misses a third week, the points for that week will be forfeited. Make-up rounds will be recorded in order. Example: If a team is behind by one week and shoots two rounds the following week, the first round that the team shoots will be recorded for the missing week and the second round will be recorded for the current week.
Rule #6 - Averages & High-Gun
Individual averages will be kept for the purpose of determining team high-gun awards. Competitors must shoot 75% of the scheduled league nights to qualify for the high-gun award competition.
Rule #7 - Score Keeping
You may not keep score for your own team. Score sheets must be returned to the clubhouse immediately following the completion of a team's round.
Rule #8 - Position Night
The final night of the league season will be considered position night. The team that is in 1st place will shoot against the team in 2nd place; the team in 3rd place will shoot against the team in 4th place and so on.
Rule #9 - Team Competition
As mentioned in Rule #3, each league night, each team will "shoot against" another team. The team match-ups will not be determined until each night's competition has been completed. Team match-ups will be determined by "luck of the draw". The exception to this rule is position night (see Rule #3 and Rule #8).
Rule #10 - Substitute Averages and Scores
If a team signs up to shoot with less than five shooters, the average for each "no shooter" will be based on the averages of the shooters who will actually be shooting that night. This "average of averages" will be calculated by adding together the averages of the shooters who will actually be shooting that night and dividing by the number of actual shooters. Only whole targets will be counted. Example: An average of 44.66 will be recorded as 44.
If a team signs up to shoot with less than five shooters, the score for each "no shooter" will be based on the scores of the shooters who will actually be shooting that night with a five target penalty for each missing shooter. After the team has completed shooting for the night, the "no shooter" score will be calculated by adding together the total scores of the shooters who actually shot that night and dividing by the number of actual shooters. Only whole targets will be counted. Example: A score of 44.66 will be recorded as 44.
Rule #11 - Prize Money and Shooting Fees
For each shooting night, $2 of each shooter's entrance fees will go toward prize money to be awarded at the season's end. If a team shoots with less than five shooters, the team is responsible for paying this $2 for each missing shooter.